Opening a door shouldn’t sometimes be A, but other times be X. I shouldn’t have to remember that talking to people is the A button while asking for directions to a gambling site is the Y button. I can maybe understand changing button commands from the first game (this new HD port is based off the Xbox version), but having those same button commands change in between scenes is infuriating. This just works to highlight another aspect I really dislike about Shenmue 2: a lack of consistency. Worse still is that any player consideration is thrown out the window in Shenmue 2, you’ll often be tasked with repeating entire segments instead of quickly restarting from where you failed. With Shenmue 2, though, someone had the bright idea of introducing a Simon Says styled function that quickly flashes at the end of many sequences and often results in failure due to how poorly telegraphed it is. You did them maybe five times in total and mistiming a button press didn’t always result in failure. I didn’t bring up the QTEs while talking about the original game as they weren’t really worth mentioning. I understand trying to stay true to the original vision of the game, but why not just add Shenmue 2’s time skip feature as an option? There is a new feature in this HD port of being able to skip directly to specific sections of Yokosuka from Ryo’s house, so why hold back the one feature that could have improved things dramatically? Shenmue II was a game that was ahead of its times in many ways, featuring an open world, a day-and-night system, a dynamic weather system, and other. There are distractions in Yokosuka to help you pass that time (including some classic Sega arcade games), but that comes off more as a bandage to a problem that could have easily been tweaked. A complete video walkthrough for Shenmue 2 HD. Depending on how early you are at certain events, this could mean an entire hour needs to be wasted before you can go to sleep for the next day. Instead of being able to skip time, or even just jumping straight to that point, Shenmue makes you wait the clock out in-game. While moving through the story, you’ll get a lead on some information and then be told to return at 2 pm the next day. While all this attention to detail in world building is nice, Shenmue really has no respect for the player’s time. Where things start to crumble, though, is with the pacing.
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